I wouldn’t even pick up a gun to sell for loot if it was not a certain price. Midway through the game I became a gun snob. I am not familiar enough with the variety of guns to tell you if they added any new features to them since Borderlands 2, but I can tell you this the guns. Soon enough Oz kits add elemental damage to slams as well as other perks such as higher gun damage or fire rate when you are airborne. In addition to gliding you can also do a butt-slam down to Earth for damage. An Oz Kit, gives you oxygen and allows for a slight boost which allows you to glide further or jump a little higher. Also, there is no oxygen on the moon’s surface which will require a new piece of gear called an Oz Kit (originally O2 Kit, but due to a font misunderstanding they became known as OZ Kits). You spend most of your time on a moon with lower gravity, as well as within areas that have varying levels of gravitational pull. Moonstone is much more versatile than any specialty currency before it.Įven the physics are mostly brand new. There are chests that can only be opened with Moonstone as well as buffs from a vendor that only takes Moonstone. BTPS takes that one step further and adds more uses for the special currency known as Moonstone. Borderlands 2 added a few new ideas like specialized currency to buy upgrades but once you max up your upgrades, the uses for it decline. The Guardians do return but there are new varieties of them as well as other brand new baddies which do not fight or act like enemies you are familiar with.īTPS feels much more like a sequel than Borderlands 2 did. Skags and Varkids have their Elpis counterparts as well as Bandits. Of course there are new spins on the enemy types you’re familiar with. Almost everybody has an Australian accent and I cannot think of many enemies they replicated. What this means is there really is nothing too familiar other than a few recurring characters. I like saying “Buy it, Try it or Deny it.”īorderlands: The Pre-Sequel (hereafter known as BTPS) takes place entirely on Pandora’s moon Elpis and the mysterious Hyperion space station/Death Laser of Helios. Some readers like letters, some readers like numbers and other readers like stars. Keep in mind my review system is NOT STANDARDIZED! I do my best to give you my honest impressions and then tag on scores that will draw the least amounts of complaints. If you must have a review, well I am more than happy to review this for you. It is available in three flavors Xbox 360, Playstation 3 and PC. Forget my review and buy this game right now on your system of choice. If you thought that you did not want more Borderlands so soon, you were totally wrong. It's essentially Gravity remade by a madman.Stop what you’re doing. The demo ends with Athena being blasted out of the moon base and into low orbit by Red Belly, from where flips the bird with both hands back. Gunning them down will be a joy for cricket fans the world over, or anyone who's not a fan of Mel Gibson's output. If Star Wars had been made by Australians.Įven in this short demo there are some cute nods to the guest developer's homeland, from a boss character called Red Belly who's armoured up like the outlaw Ned Kelly, to the impish scavs which all yammer at you with Aussie accents. They laser types vary from 'Pew! Pew!'-style blasters through to massive beams, and the effect, when multiple characters are trading fire, is all very Star Wars. There there are lasers, a self-explanatory new gun type to add to the already bewildering array of procedurally-generated possibilities. Cryo has a freeze effect that gradually encases enemies in crystal, leaving them open to being smashed like so much Ming vase by a melee attack. Whereas Borderlands 2 only introduced one element type (the enemy-coating, damage-enhancing 'slag') The Pre-Sequel has two significant two additions. Pleasingly, you can also give this move an elemental effect, for example unleashing a fiery or electrical aftershock as your rear-end connects with the lunar surface. Oxygen-assisted jumps also enable another move: the mid-air ground pound, which is essentially a first-person interpretation of Mario's butt stomp.
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